Senior Game Artist

Contribute across the art pipeline, bringing a generalist perspective and hands-on support where the game needs it most; Create and implement game art, with a focus on visual effects that make gameplay feel more respo…

  • Employer: Outfit7
  • Location: Ljubljana
  • Employment type: Full-time
  • Work mode: HYBRID
  • Posted:
  • Apply before:

Job description:

- Contribute across the art pipeline, bringing a generalist perspective and hands-on support where the game needs it most.

- Create and implement game art, with a focus on visual effects that make gameplay feel more responsive, exciting, and clear.

- Help shape features from early ideation and concepts through prototypes, mockups, and in-engine implementation, working with art direction, design, and engineering.

- Provide art and art-tech guidance across production, helping teams turn the game’s vision into practical, achievable work.

- Identify risks, blockers, and opportunities in art production, and find solutions that improve quality, iteration, and scalability.

- Help define priorities, scope, and workflows so the team can deliver functional, playable work with polish that serves the game.

Requirements:

- A versatile game art generalist with a strong VFX background and a portfolio showing readable, effective effects in gameplay.

- Deep knowledge in at least two art disciplines, with the ability to give useful art and art-tech input across teams.

- Professional proficiency in Unity, including confidence implementing and iterating on work in-engine.

- Comfort opening and reading code to understand how systems work, troubleshoot issues, and make or support straightforward changes.

- Practical shader experience and an understanding of how materials, shaders, and real-time effects work together.

- A strong game artist mindset: you consider timing, shape, color, motion, gameplay, camera, readability, performance, and how your work fits into the wider game.

- A pragmatic approach to scope and craft: you challenge initial assumptions, evaluate different options, and polish with purpose.

- Experience sharing knowledge, guiding or mentoring artists, and helping improve team workflows.

- 5+ years of experience in game development, creating and implementing art for games.

- 3+ years of professional experience with real-time VFX, including building effects and working with shaders in Unity. Your portfolio or reel shows polished, readable effects in an interactive context.

- Hands-on experience with Unity or a proprietary C++ game engine, including implementing art in-engine and working with particle systems, materials, shaders, or similar tools.

- Experience contributing across the art pipeline, such as prototyping features, collaborating with other disciplines, or providing art and art-tech input.

- Experience with procedural tools or node-based shader workflows is a plus.

We offer:

- Employment relationship with Ekipa2 d.o.o. for an indefinite period of time, with a six-month probationary period.

- Diverse work with exciting daily challenges, working as part of a team in a fun, relaxed environment.

- Participation in attractive projects.

- Development opportunities through training, seminars, and conferences.

- Choice of sport, fitness, educational, and entertainment activities outside of work.

- Healthy meals in the office.

- Flexible working hours.

- 24 days of paid vacation.

Apply on JobFlick and see your transparent match score

Permanent link to this listing

Similar jobs